Pocket Crawl
This is a light, first person dungeon crawl game. Fight monsters, collect treasure, and search through 5 levels to get to the dungeon keeper.
Easy mode: 9 lives
Hard mode: 1 life
Included are .gb and .pocket files for GB emulators and the Analogue Pocket.
Controls
- North - Up Arrow / W
- South - Down Arrow / S
- West - Left Arrow / A
- East - Right Arrow / D
- Interact - Alt / Z / J
- Inventory - Enter
- Stats - Left Shift
Credits
Built with GB Studio: https://chrismaltby.itch.io/gb-studio
Plugins: https://github.com/pau-tomas/gb-studio-plugins
Music
Fantasy - .modPack 01 by AJ Booker
Sprites
Some backgrounds based on work found here: https://jojoruteon.itch.io/super-gbcrawler
Title screen is a modified version of: https://opengameart.org/content/castle-in-the-dark
Items: https://www.kenney.nl/assets/1-bit-pack
Icons: https://mrmotarius.itch.io/mrmotext
Font: https://github.com/mxashlynn/gb-studio-fonts
Thanks for playing!
Status | In development |
Platforms | HTML5 |
Release date | Nov 26, 2023 |
Author | gym |
Genre | Adventure, Role Playing |
Made with | GB Studio, Aseprite |
Tags | Dungeon Crawler, Fantasy, First-Person, Game Boy, Walking simulator |
Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Touchscreen |
Download
Click download now to get access to the following files:
Development log
- Bug FixingDec 01, 2023
Comments
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I'd like to make a game like this, but I'm a complete beginner at GB Studio, would you mind explaining how you made this game? also, very nice game
Thanks so much for playing.
If you are a complete GB Studio beginner, my first bit of advice is to try making something simpler first to get familiar with the tool. You can probably, maybe make this type of game just using the visual scripting in GB Studio, but it would take a long time!
My second bit of advice is join the GB Studio Discord server and learn to love the search feature.
This game heavily relies on GB Studio custom script events that I wrote to load level layouts, loot placement, monsters stats, and really all kinds of other stuff. I also used plugins that others wrote.
Basically this game has a scene for every room layout, a title scene, a shop scene, an inventory scene, a battle scene, a game over scene, and a win scene. There are very few actors, triggers, or colliders. Just lots of scripting and game state tracking.
If you have more specific questions, I may be able to help. But that's the high level look.
got it, thanks for the reply