Alpha 1.0 Released
Tenebrae et Mors » Devlog
Greetings,
Alpha 1.0 is now available, and with it comes macOS and Linux support. Windows users may wish to continue to play Alpha 0.3, since the content of the game is largely unchanged. However, getting to this point required quite a bit of rework and refactoring of the game code. This positions the project better for future releases and/or bug fixes, since I can actually work on it again.
Note that the zips are quite a bit larger now due to being "self-contained", meaning you (hopefully!) no longer need .NET runtimes installed to play. Please notify me if this is not the case.
Special thanks to SadConsole creator Thraka for prodding me into action.
Thanks for downloading!
Files
tenebrae-et-mors-alpha-1-win-x64.zip 65 MB
Sep 22, 2023
tenebrae-et-mors-alpha-1-osx-x64.zip 60 MB
Sep 22, 2023
tenebrae-et-mors-alpha-1-linux-x64.zip 58 MB
Sep 22, 2023
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Tenebrae et Mors
An ASCII roguelike set in 15th century Italy
Status | In development |
Author | gym |
Genre | Role Playing |
Tags | 2D, ascii, Dungeon Crawler, Medieval, Perma Death, Procedural Generation, Roguelike, Singleplayer, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls |
More posts
- Alpha 0.3 ReleasedNov 06, 2019
- Alpha 0.2.14: New spells and creaturesOct 20, 2019
- Alpha 0.2.13: New branch and monstersOct 11, 2019
- Alpha 0.2.8: Lighting and blood effectsSep 20, 2019
- Alpha 0.2.7: A month on itch.io!Sep 11, 2019
- Alpha 0.2.5 - Bug fixes, weapon quality, memorized spellsSep 05, 2019
- Alpha 0.2.3: traps, infighting, monster modsAug 30, 2019
- Alpha 0.2 updateAug 23, 2019
- Alpha 0.1.15: Bug fixesAug 17, 2019
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