Alpha 0.2.5 - Bug fixes, weapon quality, memorized spells
Tenebrae et Mors » Devlog
Today's update includes a bunch of bug fixes, a new "quality" system for weapons, and an improvement to spell memorization.
Weapons can now spawn as low, normal, or high quality. The low and high quality weapons will have prefixes, and their power and penetration will be modified.
Memorized spells now cost half their casting cost and ignore the "read/write" check when casting. Casting a spell by reading it from a book requires a literacy check because you're, well, reading it. This gives memorization a real reason to exist!
Files
tenebrae-et-mors-alpha-0.2.zip 11 MB
Version 6 93 days ago
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Tenebrae et Mors
An ASCII roguelike set in 15th century Italy
Status | In development |
Author | gym |
Genre | Role Playing |
Tags | 2D, ascii, Dungeon Crawler, Medieval, Perma Death, Procedural Generation, Roguelike, Singleplayer, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls |
More posts
- Alpha 0.3 Released32 days ago
- Alpha 0.2.14: New spells and creatures49 days ago
- Alpha 0.2.13: New branch and monsters58 days ago
- Alpha 0.2.8: Lighting and blood effects79 days ago
- Alpha 0.2.7: A month on itch.io!88 days ago
- Alpha 0.2.3: traps, infighting, monster modsAug 30, 2019
- Alpha 0.2 updateAug 23, 2019
- Alpha 0.1.15: Bug fixesAug 17, 2019
- Alpha 0.1.13: More items and expanded branchesAug 15, 2019
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