Alpha 0.2.5 - Bug fixes, weapon quality, memorized spells
Tenebrae et Mors » Devlog
Today's update includes a bunch of bug fixes, a new "quality" system for weapons, and an improvement to spell memorization.
Weapons can now spawn as low, normal, or high quality. The low and high quality weapons will have prefixes, and their power and penetration will be modified.
Memorized spells now cost half their casting cost and ignore the "read/write" check when casting. Casting a spell by reading it from a book requires a literacy check because you're, well, reading it. This gives memorization a real reason to exist!
Files
tenebrae-et-mors-alpha-0.2.zip 11 MB
Version 6 Sep 06, 2019
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Tenebrae et Mors
An ASCII roguelike set in 15th century Italy
Status | In development |
Author | gym |
Genre | Role Playing |
Tags | 2D, ascii, Dungeon Crawler, Medieval, Perma Death, Procedural Generation, Roguelike, Singleplayer, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls |
More posts
- Alpha 1.0 ReleasedSep 22, 2023
- Alpha 0.3 ReleasedNov 06, 2019
- Alpha 0.2.14: New spells and creaturesOct 20, 2019
- Alpha 0.2.13: New branch and monstersOct 11, 2019
- Alpha 0.2.8: Lighting and blood effectsSep 20, 2019
- Alpha 0.2.7: A month on itch.io!Sep 11, 2019
- Alpha 0.2.3: traps, infighting, monster modsAug 30, 2019
- Alpha 0.2 updateAug 23, 2019
- Alpha 0.1.15: Bug fixesAug 17, 2019
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