Alpha 0.2.3: traps, infighting, monster mods
Tenebrae et Mors » Devlog
Greetings! Here's this week's update.
- Implemented a trap system and added a couple trap types to the map generator. The current traps a pretty basic: an arrow trap and a "sealed room" trap, where the room gets partially sealed off. The "mechanics" skill is now used for detecting traps in addition to lock picking.
- Added a new tool, the mattock. Use this tool to remove walls.
- Added a new "infighter" behavior, which has monsters wanting to fight other monsters in addition to fighting you. A new "knight" monster has this behavior, and the new "raging" monster mod adds this behavior to monsters, too.
- Added a bunch of monster modifiers, similar to item modifiers. You should now occasionally see monsters with prefixes like "oversized", "lame", "devout", etc. These modify monster stats, skills, and behaviors.
I also made a handful of other small tweaks and fixes. Enjoy!
Files
tenebrae-et-mors-alpha-0.2.zip 11 MB
Version 3 Aug 30, 2019
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Tenebrae et Mors
An ASCII roguelike set in 15th century Italy
Status | In development |
Author | gym |
Genre | Role Playing |
Tags | 2D, ascii, Dungeon Crawler, Medieval, Perma Death, Procedural Generation, Roguelike, Singleplayer, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls |
More posts
- Alpha 1.0 ReleasedSep 22, 2023
- Alpha 0.3 ReleasedNov 06, 2019
- Alpha 0.2.14: New spells and creaturesOct 20, 2019
- Alpha 0.2.13: New branch and monstersOct 11, 2019
- Alpha 0.2.8: Lighting and blood effectsSep 20, 2019
- Alpha 0.2.7: A month on itch.io!Sep 11, 2019
- Alpha 0.2.5 - Bug fixes, weapon quality, memorized spellsSep 05, 2019
- Alpha 0.2 updateAug 23, 2019
- Alpha 0.1.15: Bug fixesAug 17, 2019
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