Alpha 0.2 update
Tenebrae et Mors » Devlog
Alpha version 0.2 is now live! What's new:
- Reworked map generation. You're less likely to see the larger, cave like maps on higher levels, and the maps are generally smaller now.
- Reworked monster spawning. I adjusted some spawn tables and rates to increase the bad guy count.
- More variety in human NPC equipment
- Tweaks to hunger/rate of hungriness.
- Minor bug fixes
Thanks for playing! I mentioned in a previous devlog, but the game generates debug reports if you're having crash issues. Feel free to contact me with any problems: @TankardOfRegret
Files
tenebrae-et-mors-alpha-0.2.zip 11 MB
Version 2 Aug 24, 2019
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Tenebrae et Mors
An ASCII roguelike set in 15th century Italy
Status | In development |
Author | gym |
Genre | Role Playing |
Tags | 2D, ascii, Dungeon Crawler, Medieval, Perma Death, Procedural Generation, Roguelike, Singleplayer, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls |
More posts
- Alpha 1.0 ReleasedSep 22, 2023
- Alpha 0.3 ReleasedNov 06, 2019
- Alpha 0.2.14: New spells and creaturesOct 20, 2019
- Alpha 0.2.13: New branch and monstersOct 11, 2019
- Alpha 0.2.8: Lighting and blood effectsSep 20, 2019
- Alpha 0.2.7: A month on itch.io!Sep 11, 2019
- Alpha 0.2.5 - Bug fixes, weapon quality, memorized spellsSep 05, 2019
- Alpha 0.2.3: traps, infighting, monster modsAug 30, 2019
- Alpha 0.1.15: Bug fixesAug 17, 2019
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